Made in USA Twitter link facebook link Kickstarter Profile link

subQuark

Small press publisher.

 

Mint Tin Mini Skulduggery

1-4 player, 10- to 25-minute dice game

Available in late spring or early summer 2019.

How much is your spirit worth?

Mint Tin Mini Skulduggery

Invoke the ethereal realm to roll spirit points, shatter others, and push the limits without unleashing skulduggery!

Game rules - setup & play | Letter PDF | A4 PDF

Game setup

Take three dice out of the tin (the ethereal realm) and give each player a crystal skull. Each player rolls one die. Highest number is the first player who then rolls again to determine the spirit number—rolling this number is called the spirit die (dice) and determines how all players collect points. Turns move clockwise.

Game play

Mint Tin Mini Skulduggery point valuesFirst player rolls all three dice. If one spirit die is rolled, that player collects 1 point (white skull); if two spirit dice - player collects 5 points (black skull); if three spirit dice - player collects 10 points (two black skulls). Player must continue rolling as long as one spirit die appears. When none of the dice show the spirit number, it's the next player's turn.

Examples:

Thwart your opponent's roll by using your crystal skull to shatter and remove a spirit die. If only one spirit die was rolled and it is shattered, that turn's over, and the next player rolls three dice. If the spirit number appears multiple times in a roll, multiple players can shatter and remove those spirit dice. However, if any spirit dice are still showing after shattering, collect your point(s) and continue rolling the remaining dice as long as spirit dice appear. In other words, if you can't collect points, your turn's over.

You can also shatter your own spirit die!

The option to shatter goes clockwise with one chance per player (in a 3- or 4-player game, if you're next and pass on shattering and then no one else does, you can't then decide to shatter). Feel free to openly discuss who might shatter. Once you shatter a spirit die, your crystal skull goes to the ethereal realm (the tin).

Mint Tin Mini Skulduggery shatter a spirit dieThe current player doesn't collect points for shattered dice, but they do continue rolling with the remaining dice if any spirit die is still showing.

Examples:

Special rolls: If you've used your crystal skull, you reclaim it from the ethereal realm with a three-of-a-kind roll, a triple. If the triple are spirit dice, then you also collect 10 points (if none are shattered).

Mint Tin Mini Skulduggery Winged Death Head coinIf you roll any triple (spirit or any other three-of-a-kind) and can't collect points or reclaim your crystal skull or do both, then the Winged Death Head coin comes out hourglass-side up, and it's the next player's turn.

If the coin's already out, you must flip it over to reveal the dreaded winged death head—brace yourself as the spirits of the ethereal realm burst forth!

Skulduggery! Players swap points!Everyone keeps their crystal skull (if they have one) and everyone passes their points to the player on their left. That's SKULDUGGERY! And the winged death head coin now returns to the ethereal realm.

To stave off Skulduggery, you can banish the coin while it is hourglass-side up. Do this on your turn with your crystal skull before the first roll of your turn. Both the coin and your crystal skull return to the ethereal realm.

Fight the ethereal realm for power with straights!

Low and High StraightsOn a low-straight, 1-2-3, the ethereal realm gives a point to the lowest or lowest tied scoring player(s). On a high-straight, 4-5-6, the ethereal realm takes a point from the highest or highest tied scoring player(s). If a spirit die is one of the straights, collect that point after dealing with the straight.

A spirit die can be shattered in a straight after points are given or taken. If shattered, do not collect that spirit point and since no spirit number die is now showing, that turn's over.

Examples:

Endgame

Score exactly 15 points to win. If you roll over, you bust for that turn and collect no points. Your turn's over, and the next player goes.

It's possible that multiple players tie as winners. In that case, celebrate and play another game!

Remember, you can escape a bust by unleashing your crystal skull upon yourself! Shatter your own spirit die. The ultimate act of self-sacrifice!

Examples:

Advanced mode: If you're rolling only two dice and they come up a non-scoring pair (i.e., a bust or not spirit dice) and the coin's out—the coin flips for Skulduggery! It doesn't matter if you have your crystal skull or not—you never get your crystal skull back on a pair.

There are enough stone skulls for up to 14 points per player. The 15th point is your winning spirit die.

Need to pause the game? The next player holds the dice before the first roll of their turn. Works great when you're playing at lunch or dinner.

Solo Rules by Nick Shaw

Get ready for an otherworldly opponent with clever AI—Æthereal Intelligence!

Game setup

Take three dice out of the tin (the ethereal realm) and give yourself one crystal skull and three crystal skulls to the Spectre. Roll one die to determine the spirit number.

Game play

You start the game. Unless mentioned otherwise, apply the same rules as the standard game throughout (e.g. triples, low & high straights, the Winged Death Head coin, and Skulduggery!). The Spectre's actions always occur before yours.

Your turn
On the first roll of your turn, where you don't bust, and:

The Spectre shatters one spirit die. If you roll only one spirit die that doesn't make you win, the Spectre doesn't shatter anything.

On subsequent rolls of your turn, if you don't bust and the Spectre didn't shatter anything on your first roll, the Spectre will shatter one die, if possible, unless it's a triple (see below).

If you decide to shatter your own die to avoid busting, the Spectre doesn't then "change its mind" about shattering a die (it had its chance!).

Spectre's turn
The Spectre never uses a crystal skull to banish the coin on the first roll of its turn BUT it may do so later in its turn.

You roll for the Spectre as per the standard rules (re-rolling if it collects points, etc.). It gains points and can bust just the same as you. After each of its rolls, it decides if it does something extra before you decide if you'll shatter a spirit die.

Keep playing until you or the Spectre has exactly 15 points for victory.

Complete game run through
by Nick Shaw (12:21)

 

Mint Tin Mini Skullduggery contains:

 

Variants

Eight player

Use two games for up to 8 player—same rules, same skulduggery!

Math isn't for spirits

Great for kids and fun for adults too, count sums and differences as spirit numbers.

Examples:

Or play only sums or only differences, it's your game! =)

 

Mint Tin Mini Skulduggery

 

Mint Tin Mini Skulduggery

 

Oh, I've read the rules, I love them. I really like the fact you have the crystal skull to thwart your opponents. It gives the chance for interaction even when it's not your turn, I really like that. I also really like that everything is included. Often times with these type games you need pen and paper to keep score. Add to that these components are bullet proof and it's a multi-player game that ACTUALLY fits in your pocket! ;)
James S. from Facebook

Mint Tin Mini Skulduggery

Mint Tin Mini Skulduggery

Mint Tin Mini Skulduggery

Mint Tin Mini Skulduggery

Mint Tin Mini Skulduggery

 

 

United States Copyright Registration