Mint Tin Aliens - rules & more
Earn merit awards on Earth!
Game setup & play
Roll dice. Higher roll goes first. Each player takes a die with 9 facing up.
Sort merit award cards into 5 piles.
Shuffle playing cards and deal, face-down, 4 to the first player and 5 to the second.
Place 5 playing cards face-up in a row and place remaining cards face-down in a pile.
- First player starts with a card draw. Players have 3 choices for drawing cards:
- Face-down cards
- Face-up cards
- Face-up and 1 face-down card
Face-down moolti-pass cards count as one draw, BUT a face-up moolti-pass counts as BOTH draws. Moolti-passes are wild and can be used as any card(s).
Immediately replace drawn face-up card with a card from the face-down pile.
- Complete an award, if possible, using cards in hand.
Only 1 award per turn:
- 2 UFO cards for sightings
- 2 crop circle cards for we're here
- 3 cows for abduction
- 4 brains for mind control
- Any matching pair for extra credit
Discard played cards into a face-up pile.
If completed, take and flip merit award card and place on your side. If you can't complete a merit award, turn your dice down one number (9 to 8 to 7 . . .).
- Next player's turn.
First to complete one each of sightings, we're here, abduction, and mind control gets two meeples. Second to complete gets one meeple. If the set of four is not completed, you don't get a meeple.
If needed, reshuffle discarded face-up playing cards to continue until all merit awards and extra credit are completed.
If ALL face-up cards relate to awards that have all been claimed, discard ALL face-up cards and replace from face-down cards.
Total your award points. Add to that the total number of award cards you have*, plus 1 point per meeple, plus the number showing on your die.
Most points win!
Mint Tin Aliens contains:
- 2 extra credit cards
- 6 sightings merit awards
- 5 we're here merit awards
- 4 abduction merit awards
- 3 mind control merit awards
- 10 UFO cards (sightings)
- 10 crop circle cards (we're here)
- 8 cow cards (abduction)
- 8 brain cards (mind control)
- 4 moolti-passes (wild cards)
- 2 Chessex saucer dice
- 3 meeples (grays!)
- 4 instruction cards
* Adding the total number of cards to the score of the cards is not the same as adding one point per card. For example, if you used money as a point system in a game. One person could have 20 one dollar bills and another could have 1 twenty dollar bill—both have 20 dollars. But if you count each bill also as a point, the first person has 40 points (20 one dollar bills plus one point per bill) and the second has 21 points.
Mint Tin Aliens' scoring is similar to points for longer routes in Ticket to Ride. Collecting more small merit awards yields more points at the end of the game—also a little like scoring in Carcassonne. Mint Tin Aliens acts as a gateway game to Eurogames by introducing Eurostyle scoring to friends who are new to the fun world of tabletop gaming.
Mint Tin Aliens gameplay
by Kate & me
Mint Tin Aliens solo variant - Alien Boot Camp by Nick Shaw
Semi-cooperative variant - Pirates vs. Aliens by Nick Shaw
Combines Mint Tin Pirates with Mint Tin Aliens.
Rules in French by Francois
Excellent French translation of the base rules in a PDF.
Rules in German by Erik
Outstanding German translation of the base rules in a PDF.